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How to compile qt for mac on linux
How to compile qt for mac on linux












how to compile qt for mac on linux

copy all “*.TR2” levels from the Tomb Raider 2 data directory into opentomb-code-build/data/tr2/data. Add game assetsĬopy game files from the original Tomb Raider games into the corresponding data subdirectory like you would on Windows.

how to compile qt for mac on linux how to compile qt for mac on linux

The important files/directories are: data, save, scripts, VeraMono.ttf, ascII.txt, a. Add config filesĮxtract the files form the OpenTomb binary archive (engine.7z) into the build directory. This can take a while to complete and creates the OpenTomb executable inside the build directory.Īdd -j2 or -j4 (depending on how many CPU cores you have) into Projects -> Build & Run -> Build Steps -> Details -> Additional arguments. This should successfully create a Makefile if the required libraries are installed. Select Unix Generator as the generator and click Run CMake.Provide CMake with the arguments -DCMAKE_BUILD_TYPE=Debug (if you plan to develop) or -DCMAKE_BUILD_TYPE=Release (if you just want to run the engine).opentomb-code-build) is usually just fine. The default build directory suggested by Qt Creator (e.g. Make sure it is located outside of the repository.

how to compile qt for mac on linux

  • Navigate to your cloned repository directory and open CMakeLists.txt.
  • Start up QtCreator and select File -> Open File or Project.
  • I also notices, that some old projects tells you to migrate xcode tools from mac to linux, and pack them in specific way, which i failed also, but anyways It doesn't tells you to specify this QMAKE_MAC_SDK.$> hg clone http: // hg.code.sf.net / p / opentomb / code opentomb-code And in Linux no such tool as xcodebuild, does it means that I can't build Qt from Lunux for Macos? But this error comes from this variable "QMAKE_MAC_SDK = macosx", and in the script further it goes to /usr/bin/xcodebuild -sdk $$QMAKE_MAC_SDK. I already get from the other projects some macos tools, such as otool, af, and others, and set some parameters in the configuration files for. Project ERROR: Could not resolve SDK Path for "macosx"." But it always says me an error during build that "Failed to process makespec for platform "macx-clang". Does anybody know any fresh solution for this?ĭocumentation tells me, that while building Qt from source, I have to specify flat -xplatform and tell it for example "macx-clang". And for now I just searched the internet about actual topics, and found only ones from 5 or more year older.














    How to compile qt for mac on linux